I once went from debugging an AR teddy bear in the morning to debugging a Warzone menu that night. Nothing says “career whiplash” like arguing over a bedtime story flow at 10 a.m. and a loadout flow at 10 p.m.
Weirdly enough, those two worlds — soft bear hugs and sweaty gulags — taught me the same lesson: clarity saves lives. (Or at least sanity.)
From Parker to Playlists
Back in the day, I worked on Parker the Bear — an AR experience where parents set things up, but kids drove the play. Adults had to get through accounts and permissions without rage-quitting. Then kids needed a world simple enough to explore without reading instructions.
Fast-forward to Raven Software, where I build UX for Call of Duty. Millions of players, menus on menus on menus, and about 10x the screaming. The contrast sounds absurd, but the lessons carried over.
Cognitive Load = Brain Pain (For Everyone)
- Kids with too much on screen = meltdown.
- Adults with too much on screen = rage quit.
Brains don’t magically “level up.” If a screen is noisy, cluttered, or confusing, people bounce — whether it’s Parker’s bedtime loop or a Warzone loadout menu.
Attention is a Currency (Everyone’s Broke)
Parker design = short attention spans. COD design = split attention spans.
Warzone players juggle minimaps, footsteps, squad comms, ammo, and UI. If you surface everything at once, they’ll process none of it.
Feedback Loops = Player Confidence
Parker’s loop was gentle: tap → sparkle → success. COD’s loop is sharper: ammo drops, hit markers, loadout confirmations.
Different pacing, same principle: reassure the player instantly so they don’t second-guess.
Toddlers, Tacticals, Same Brain
Working on Parker made me ruthless about clarity. That discipline shows up in Warzone every single day. Because here’s the dirty secret: under stress, everyone turns into a toddler.
If your UI can’t survive a tired adult with a beer, a squad screaming in their headset, and a collapsing zone timer? It’s broken.
What I Learned (So You Don’t Repeat Me)
- Simplicity isn’t “dumbing down.” It’s survival.
- Setup should be painless, or people quit before they even start.
- Flows teach better than tooltips.
- Attention is a scarce resource, not a guarantee.
- Whether it’s Parker or playlists — clarity always wins.